![]() ![]() The values you end up using will depend both on the size of your image and on your own idea of what looks "right", so be prepared to undo this step a few times and try again. The default value of 10 for both the Horizontal and Vertical Scale options is a good place to start, but I'm going to increase mine to 15 for a bit more of an impact. Unfortunately, there's no preview available so the Displace filter usually involves some trial and error until you get things right. In other words, they determine how far the pixels in the image will shift horizontally and vertically. Displacement maps were first introduced way back in Photoshop 2.0, so unless you're still using the same version of Photoshop you bought 20 years ago, you should be fine. By the way, because Filter Forge can make this texture seamless so this can become a nice tiling texture for your 3D scene or object. ![]() It can be seamless tiled and rendered in any resolution without loosing details. The displacement map will allow us to wrap the texture around the shape and contours of the face, rather than having it look like we simply pasted a flat texture on to the photo. A very elementary tutorial / introduction on how you can produce the wood texture from absolutely nothing. ![]() The Horizontal Scale and Vertical Scale options determine how much impact the displacement map will have on the image. It's the Blood Cells texture created in the Filter Forge plugin. ![]() The first dialog box asks us to set some options, with the two most important options being at the top. The Displace filter is actually made up of two separate dialog boxes. ![]()
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